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Post by Diala on Dec 14, 2005 23:32:20 GMT -5
General Bio Sheet, you may add to it, but it must contain all the following:
Name: Nick Name: Age: Race/Class: Appearance: Likes: Dislikes: Powers: (No Vampire Character is able to withstand the sun, not even the King or Queen, only exception is the Unchained and Dunpeal) Armor/weapon: Weakness: (For all Magic beings) History: Other: (Such as tattoos or piercing, and pets Does your character have a horse? Those kind of things)
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Post by Diala on Dec 15, 2005 0:36:14 GMT -5
Name: Kalista Karador
Nick Name: Kali
Age: 2017
Race/Class: immortal/sorceress
Appearance: 5’9” tall. See avi and sig. Onyx eyes
Likes: Honor and her people. Training with the soldiers. Loves to duel with swords
Dislikes: War, Demons, the curse set upon her and the responsibilities of being Queen.
Powers/skills: Force of will, some healing powers but minimal. Is an expert swordsman and martial arts master.
Armor/weapon: Where’s no armor, unless she is advised by her guard to do so, carries the sword of Karador at her side at all times
Weakness: She is more of a fighter than a magic user and her force of will (Making things move) and her healing are only somewhat useful.
History: Read the story of Karador Keep
Other: Has a light Warhorse called Shalifide. He can be seen at the stables and she can be found often riding him through her lands.
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Post by Kiara Karador on Dec 30, 2005 21:55:37 GMT -5
Name: Kiara Karador
Nick Name: K
Age: 2025
Race/Class: Phantom/Ghost
Appearance: sometimes solid, sometimes not. See avi and sig. 5’9” Eyes range from the blackest onyx to shockingly blinding white.
Likes: teasing the living, playing pranks, men
Dislikes: Demons
Powers: She is a poltergeist type and can throw objects around, though cannot really feel anything herself, can also touch the living, if she feels strongly enough.
Armor/weapon: None
Weakness: Cannot really hurt anyone, unless she happens to throw something really heavy on him or her. Her touch is never solid, more of a wisp of a touch.
History: Kiara was the General in the Karador armies and died in battle to the hordes of Demon warriors, just moments before her father sealed himself in the tree to end the war.
She was the oldest daughter to the Karador line, though because she died, the curse fell upon her sister Kalista and now, she hangs around to keep her company and, as well to be certain nothing ever happens to her.
She still enjoys the company of the soldiers and likes to hang out in the bars, though she can not longer drink, she finds it fun to play with the drunken men and women as they stumble about in disarray.
Other: She is a ghost, and can be anywhere at any time, you never quite know when she just might pop out to play a joke, or decide to talk to one for no apparent reason. Not even the necromancers are safe from her appearances.
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Cassius Ado Virtus
Junior Member
Human
Yea though i walk through the valley of the shadow of death, I shall fear no evil
Posts: 66
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Post by Cassius Ado Virtus on Dec 31, 2005 5:19:37 GMT -5
Name: Cassius “Iron Fist” Ado Virtus
Nick Name: 'Iron Fist'
Age: 52
Race/Class: Human General
Appearance: (See Signature) Cassius has short white hair, and is clean-shaven. His face is thin and his features are prominent and hard. This gave light to the less favourable nickname ‘Old Iron Features’ – Which nobody ever says to his face. He is tall, about 6’5” and broad – being muscular and heavy set.
Temperament: Cassius is stern and strict, enforcing military discipline in every aspect of his life, however he does possess a dry wit and a morbid sense of humour.
Likes: Order, Discipline, Military Life, Honour, Ceremony, Propriety, the company of fellow soldiers and warriors and good women.
Dislikes: Evil, Darkness, Dishonour, Deceit, Treachery, Demons, Creatures of the night, Ignorance and Stupidity.
Powers: Cassius is human, and therefore has neither inherent powers nor magical ability – however, he wears two rings – one on either hand. Both have been in his family for generations. One ring gives long life to the wearer, and a resistance (though not immunity) to most ills and poisons. The other fills the wearer and those about him with a burning hatred for the creatures of the abyss and towering strength and courage with which to fight them. Aside from this, Cassius is an accomplished swordsman and horseman – bringing both traits to bear on the battlefield. He also possesses a great talent for strategy and warfare.
Armour/weapon: Forgoing the armour of his forefathers, Cassius sought his own armour from the rune smiths, blacksmiths and magicians of Karador. Some were human, and others were beings of another nature, so the story goes. The new armour was magnificent. The overlapping scale-like plates were light and allowed for agile movement, but were crafted with magic’s and covered in runes – giving it immense strength and durability, and resistance to dark magic. His massive broadsword is a family heirloom, and has been handed down through the generations – some say since Kiara Karador Herself, though this would mean that two swords had been crafted for the defenders of Karador. The sword gives light in the dark, sings in the presence of evil and the blade is unbreakable. The runes that run the length of the blade and hilt are mysterious – burning with an ever-moving liquid fire and giving unknown benefits to the wielder. Cassius carries no shield.
Weakness: Cassius steels himself against evil, surrounding himself with weapons to fight the darkness – however, he has little magical protection from good men turned traitors, or men of no alignment. Cassius carries no shield. Also, he is only a man and is therefore mortal. He may live somewhat longer than his peers, but by no more than several years. Also, Cassius relies heavily upon his armour and sword to fight beings of darkness. If creatures of the abyss were to find him without them, he would have difficulty combating them.
History: Cassius hails from a long line of noble warriors and generals. Some scribes even believe his family could be traced back to kinship with Kiara Karador herself, though this is lost in legend and no remaining records exist of the very beginnings of the Virtus family. Cassius was born in an army camp, and never left until the age of sixteen. All his life his father trained him to be a soldier and leader of his people, as his father was before him, and Cassius took to this with great enthusiasm. This began to shape the now stern and bleak man behind the uniform today. Cassius gathered about him trusted friends – the sons of other officers in his fathers armies, and slowly he built up fast friendships with the men who would one day become officers in Cassius’s army. At the age of 16 Cassius and his friends left the camp for the fist time, to eradicate a band of murderers and thieves that was plaguing the settlements in the outer reaches of the kingdom. Sadly, they had been misinformed – and the brigands were in fact possessed and twisted by the creatures of the abyss. The army was ambushed, and though it emerged victorious, Cassius’s father was killed. From that day onward, Cassius was a bleak, stern man, who lived only to destroy the powers of darkness, and maintain order and peace in Karador. By the time he was 32 years old, he was the supreme commander of the armies of Karador, and his career was lined with victory upon victory.
Other: Cassius has a black Roan hoarse by the name of Storm. He always rides Storm into battle, and his noble companion has not failed him yet. Storm wears light, but strong armour of a similar nature to that of his master, and is renowned for his speed and courage.
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Post by Decimas on Jan 4, 2006 2:45:57 GMT -5
Name: Decimas Aurelious Age: 32 Race/Class: Human/Necromancer Master
Appearance: He is about five foot eleven inches tall, and of thin to average build. He has short black hair, and green eyes. His skin is dark, and he has a scar on his right cheek, desending from the corner of his eye.
Likes: Death, Power, the Dark Lord of Hell. Darkness, night.time,
Dislikes: the forces of good, the karadors, daytime, crowds,
Powers: Raise the dead, shadow walk, raise bones from earth into minions or into objects. And some dark arts.
Armor/weapon: Decimas doesn’t wear armor, only his regular clothes and his cloak. He carries with him a runesword marked with dark power. His sword is a longsword, the runes running all along either side of the blade. It leaves in the wound a darkness that creeps ones life away, the force of which can only be repelled by great mind power, or the forces of good.
Weakness: Decimas reallies almost entirely on his magic and armies for strength, so, if cought alone, or in close quarters, he has only his sword, and no armor. Though he is fairly well at weilding his longsword, he is still without armor, and could be beaten by a greater fighter, ‘less his magic saves him.
History: Decimas was raised in a poor household, and was orphaned at the age of twelve. He grew up on the streets and became twisted in mind and heart. Once he discovered the black arts, he was soon found by a necromancer, and tought a great deal. Once he was older, Decimas decided to take up a campaign to free the dark lord of hell, as per his servitute, as tought to him by the older necromancer, who was killed by warriors of Karador.
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Post by Ashard on Jan 4, 2006 23:45:33 GMT -5
Name: Ashard
Nick Name: Ash or Grave keeper
Age: was 28 years old before becoming a ghost and has been one for 263 years.... so 291 years of existence
Race/Class: Ghost/Grave keeper
Appearance: Ghostly.... When in regular form he looks as he did when he lived. 5,8 and looks to weigh around 150 though he weighs nothing at all, short brown hair and brown eyes, looks as though he is developing a five o'clock shadow and wears a pair of old worn out boots, rather holy blue jeans with a dirty white t-shirt and a brown trench coat. Always has that transparency thing going on as he's not material.
Likes: spooking about and tending to the graveyard
Dislikes: people that tresspass in his graveyard
Powers: telekenetic, as he's not material he can change form to look like other people or creatures or things, taking any shape or size he so chooses as well as being many things at once.
Armor/weapon: none
Weakness: can't materialise
History: Most of Ashard's life(meaning the 28 years) was spent hunting and killing sorcerers until one got the best of him. He did not have the luxury of a swift and painless death and after it finally came he watched, in his new ghostly form, as his body was swept into a vortex to some unknown realm, dooming him to remain a ghost for the rest of eternity. Ash roamed about for a while until he came accross the grave site where he now resides. An overwhelming feeling flooded forth, something about it called to him. He then became it's keeper and stayed as such for the last 262 years, during which he made a few friends that include two gargoyles.
Other: Has access to any of the equipment and such that's laying around or locked up as he has to tend to the graveyard. Has two pet gargoyles that rest in the graveyard in the day and roam about at night.
The Graveyard: The bones that are buried will stay buried within the wall. Once the last shovel of dirt is put on each new grave, they also gain it's protection - the ground becomes like steel above the bones to anyone with bad intentions that try to dig em up or remove them in any way. Spectral beings aka Ash and any other ghost can not be abducted while there. (These 2 things were added since the thread "Visiting an old friend")
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Post by Kaldryn on Jan 6, 2006 20:12:48 GMT -5
Name: Kaldryn Demarco
Nick Name: Kal
Age: 2017
Race/Class: Immortal/Master Mage
Appearance: Dark Hair, dark brown to black eyes 6 feet tall, strong built.
Like: Chaos and disorder, death and to see and hear the pain and suffering of others Demons
Dislikes: Weakness and idiocy, The Karador Line and anything doing with it. Drunken fools, any who appose him and his minions of assorted lackeys.
Powers: Being a Master Mage, he has control over all the elements as well as a mastery of mind powers and force of will. His powers are great, having well over 2000 years to study and use them. The power of manipulation and mind control are high on his priority list and has fine-tuned them well above the normal mastery. (He could make even the brightest of beings believe they were a rabbit, if he so chose to.)
Weakness: He carries no weapons and is not known to even have ever wielded a sword in his entire existence. So even though his magical powers are perhaps the greatest in the world, if caught off guard, could easily be hurt, maimed or otherwise killed with the use of steel. (IF)
Weapons: His mind
History: Kaldryn was born at the precise same instant as Kalista Karador, though hundreds of miles away. He is, in short, her total opposite; the Lord of Hell used his dark magic extensively during the Great War. He was sworn to destroy the Karador line and towards the end, just before the seal had been closed, he did manage to destroy Kiara Karador, the great General and first daughter to the king and would have taken Kalista had she not been quick enough to injure him when he was finishing with her sister.
He was forced to retreat, leaving Kalista alive, much to his distaste, though vowed to return and destroy her no matter the cost…
It has now been 2000 years and he has returned, even more dreadfully powerful than ever before, having taken time to lick his wounds and bide his time, using it wisely in increasing his abilities and growing his anger towards the Queen of Karador. He intends to have that seal broken, to have his master back again and to rule at his side as he had before in total chaos and destruction, and he intends on controlling Kalista, make her destroy everything she has worked for over the centuries by her own hand and then, he will destroy her utterly. He longs for the times of old, the times of torture and domination of the world, his mind set on the one purpose only and he will destroy any who stand in his way to gain that which he has so patiently waited for.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 8, 2006 16:08:34 GMT -5
Name: Ananellûmâchanaškas von Manx Nick Name: Ana (or Rubedo, see Appearance) Age: 92 Race/Class: Elf Sorceress
Appearance: A short bejeweled wood elf girl of lemon-yellow hair, sharp eyes and ruddy skin, who sometimes masquerades (via illusion) as a tall red-headed human youth with a visible limp. Her wardrobe involves green and orange hemp.
Likes: brandy, old books, jokes and stealing or collecting jewels/jewelry
Dislikes: Insects of all sizes and shapes, foul-smelling company, small spaces, "The Law", any type of confinement/shackle, ghosts
Powers: Illusion Magic. Her power comes from illusions which distort reality in the viewers' minds. Some spells may appear so real that a target truly believes he or she has been injured, for example. Or that gold coin is still on the table when in fact it is in her pocket. She can affect the five physical senses, and can mask her illusions from normal magic detection to a certain extent.
Armor/weapon: None/a small decorative dagger of little consequence. (Illusions would be considered her main "weapon")
Weakness: Necromancy, spells that create/destroy life or life force, golems, the walking dead (or any foe with no brain matter to affect). She also has mild claustrophobia and a penchant for precious stones. Has no skills other than Illusion and strong will/sharp intellect.
History: Her fledgeling years were spent studying illusion, with which she was clearly adept, since most elves from her clan chose to study magic. It was only some years later that her wood elf parents and she were displaced from the forest into the city, and life quickly degraded from there. She teamed up with her father and swiftly learned the art of pickpocketing, con artistry, and moved on to heists and highway robbery. Her family soon came into fortune again but when they decided to return to the forest, Ana stayed behind in the city to become a master of her art, took on the surname of a famous thief, and continued her practice of combining Illusions with the thrill of thievery and love of all treasure.
Other: She has a clan tattoo on her left cheek of eight markings laid out in a semicircle, all pointing toward some invisible center. A rune of intelligence is branded permanently onto her forehead. Her clothing involves many secret pockets and she has a concealed magical purse which can hold a larger-than-normal amount of loot.
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Post by Kailyn on Jan 10, 2006 3:17:35 GMT -5
Name: Kailyn
Nick Name: K
Age: 374 years
Race/Class: Elf/white mage/gardner
Appearance: dark hair and blue eyes, slender apearance.... wears sandals and light colored dresses
Likes: Nature, her eagle, the Karador family, those on the Karador side, the general
Dislikes: Those that opose the Karadors
Powers: Her powers dwell in the healing, growth/life which helps her in the garden a lot and defensive forces such as force fields/bariers, telekenetics and such. She can also comunicate with her bird through her mind.
Armor/weapon: She does not have any weapons though she could use any of her tools if need be. As defence she uses her powers which are a great strength for her.
Weakness: She does not excercise mind powers on the offensive level. She never spent a lot of time training for attack. She is mainly defensive and healing/life.
History: Kailyn's father and mother wanted her to be a great healer, someone who could change things for the better and they knew full well that one day Karador would need all the help it could get. Therefore, since she was but a small child, she was taught the ways of the earth. She learned to heal animals and people alike. She learned to grow things quickly and in vast varieties, a talent that helps her with the excelent herblore skills she aquired later on. Knowing that many would focus on attacks, she was taught to defend using white arts. Telekenetics was also taught to her. All her lesons were intense and that over many years, so what she knows, she knows well.
She has now been in the service of Karador for well over 250 years. She has always had an eagle with her, when one gets to be old, she aquires a second to form a strong bond with it before the first dies. The bond she forms with these eagles allows her to comunicate with them through her mind.
Other: She has an eagle that watches over the garden with her. It's eyes seeing far off, can warn her of anything that may aproach the garden.
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Post by Cella on Jan 10, 2006 6:40:15 GMT -5
Name: Narcella Dinarcuss Nick Name: Cella
Age: 18
Race/Class: Unchained/ Head nurse
Appearance: Long red hair, Violet eyes, 5'6"
Likes: Singing, watching the soldiers train, general peace and relaxing and hard working individuals
Dislikes: Lazy no goods, evil and anything that might disrupt the way of life in her home
Powers: Has learned she can see things as they happen, or moments before. Has learned her vampire side.. has learned her healing powers as well the fact that hee doesn't need to breath, but still does out of habit...Demonic soon to come...
Armor/weapon: No armor, carries several daggers with her at all times, one simply can’t go unarmed in a world where you never know what lies around the corner.
Weakness: has no special training, as with ALL Unchained, she is subject to being controlled by only a Master Necromancer if he finds the secret if his ancestors.
History: Narcella was born to, or thinks she was born to, an average family in Karador, this has been her home her entire life, which, has been only 18 years. She finally has her own place as she has landed a job at the local hospital as a nurse. Her family lives in Karador still, her father passed away a few years back, his body was never found though his sword was, near the gates of the cemetery just a few months back. She secretly suspects the work of a Necromancer but can’t be certain, as she truly has no idea.
Cella, as she prefers to be called works hard as was the way she was taught, has never before been out of Karador and has no desire to leave. She is a strong willed character, her way of life, bringing her no choice, in order to survive, her entire family always had to work hard and now she finds it satisfying. Her mother works for a local merchant, helping him sell wears.
In general, her life really isn’t that interesting, just an average citizen going on about an average life….
Other: Has a pet dog that was a stray that follows her just about everywhere. She calls him simply, Max. She has no idea what she is, or even that she isn't human... yet
It is her eyes that give her away, there is something more to her than one might think, as no regular human walks about with violet eyes, but even she doesn’t know why they are the way they are, but chances are, she will find out, sooner or later.
NOTE: This character will grow and learn, she is subject to change as things begin to happen to her in her life. In short she will grow with the r/ping times… Profile is subject to change as things happen to her. ~K~
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 13, 2006 0:22:00 GMT -5
Name: Nadirah Dankhubu Nick Name: None Age: 2600+ Race/Class: Queen of the Vampires
Appearance:
A long, rich hair with a hue only created mixing red, gold, and chocolate, if the mixture was actually possible, flowed down over the shoulders and curved outward about her semi-pale face with lighter red streaks slashing across that red-auburn sea of stands. Her face is simple, yet with a complex delicate that made her glade emerald eyes more than their actual credit. Her uncaring nature towards excessive appearance, however, had never inferred with her sense on to match with the plan for her nights whether is a formal party or a simple walk on the streets.
Likes: Mind games (or anyone strong enough to take them), Lavish and rich surroundings, Dark arts, Tattoos/Tailor (which she takes as a hobby), Dislikes: Over-holy zealots, Sunlight, Weak-minded fools, Ignorance
Powers: Including all vampire typical abilities, which include feeding and healing, she is blessed with strength and speed to outclass any mortal if not any vampire although she rarely uses them. As queen, her mental powers and illusions are complex and powerful enough to put doubt in the strongest of minds and she is not repelled by holy symbols (at her age, she no longer has any part of her mortal existence and values including the aspects of religion, hence why the symbols are as protective as putting them in front of a blizzard to shield yourself)
In addition, she has the powers of Dominance (controlling influence of certain animals*, undead under certain conditions, and younger vampires), Blood Thaumatology (magic powers involving the use of one’s own self blood), Transformation (Variations between Mist/Wolf/Raven), Dark Art and Magics Lore…other than those, most of her powers remained untapped and unknown
Armor/weapon: Generally she doesn’t see the point to wearing more armor other than a heartplate, that she would sometimes wears in other to glance those sharp sticks away from her heart (doesn’t protect the back though), only during the time there were enough eager hunters after her though. Sometimes on her wrist, armlets of metal and sharp curved spikes are used to easily parry away a sharp and powerful blade, and are included with ancient runes of darkness that can defend or deflect holy enchantments.
Her weapon of choice is that of a whip, which is originally in the form small deep indigo blue rose that she wears in her hair until she feeds it with her blood, making it into a very prehensile, hard as steel and very deadly weapon.
Weakness: Although she is immune to influence of holy symbols, holy energy still hurts and burns like sunlight or fire, which both will either would marred her and leave her indisposed in pain if she stays in it long enough. Stakes in the heart will paralyzed her for some time until the wound heals or the accused stick is removed. Her powers are limited by her blood supply. Although she can take a week without feeding, using her magic extensively will make the hunger rise and could put her in a frenzied statue if left unchecked. In addition, death of the Vampire King is still a fresh wound in her mind as same for the lost of a lover, which is an obvious distraction to her usual self, and might sway her intentions.
History: The vampire monarch was rumored to have slip the Karador with knowledge that help ended the war for their own selfish reasons, but of course this was never proven or revealed either, as they are pretty good at hiding their intents. Unfortunately, the mortals can forget their promises. Over five hundred years after the war, a movement of virtuous holy raid by zealots began against the creatures of darkness, which lead to the betrayal among and against the vampire kind. In a distance war between them and the holy orders, the Vampire King was slain by the betrayal of his friend who wanted his crown, but Nadirah killed the traitor in turn during ambush. She won her last fight with the new fraction the traitor created with the help of the priest, but the fight left her completely incapacitated enough for even apprentice’s priest can be in match for her. To hide herself from her enemies as well as regenerated her body, she mended deep into the earth underneath a temple of monks where she entered into a deep torpor for eight hundred years.
Now that she has awaken, she found that the old laws have died in her absense and the elders are worse then ever that their views, making finding a king to rule aside her to be a very difficult choice. In the meantime, she does not seek a king but makes her front in one of the most determined areas in the nation. Giving her dark vice as she rules not only the locals vampires in the area, but the minds of others that she is very real and very corrupting.
Other: She has a pet viper that usually coils itself from her right thigh like a large piece of jewelry, golden in scales, violet gems of its eyes.
((Edit note: Inputed a new weakness that has been revealed in roleplay))
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Lukas
Junior Member
Human/Legacy
Fear the Heathen
Posts: 53
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Post by Lukas on Jan 23, 2006 23:51:03 GMT -5
Name: Lukas Volgaras
Nick Name: Lukas
Age: 34
Race/Class: Human Knight
Appearance: Like a grizzly bear in human form; 7 feet tall, very muscular. Wears highly polished silver armor. Long brown hair, semi-goatee. Carries a long, heavy staff (made of something that appears to be silver), which is heavily inscribed with runes
Likes: A good fight
Dislikes: backstabbers
Powers: He is one of the Legacy, so he is faster, stronger, and smarter than the normal human being. All 5 of his senses are stronger, more acute, that a normal person. He also possesses a form of precognition, but short-lived (5 seconds before, so basically a fighters instinct). Also is able to easily utilize spells and abilities of much more 'powerful' Mages with ease.
Armor/weapon: Large staff made out of an unknown metal, made for Lukas by some elves he saved... ironically from a bear. Heavily enchanted to make it seem light as a feather to him, but heavy as a mountain to others. Strikes with strength of said mountain, but has many other, hidden qualities.
History: For millenia, the Legacy, a group of gifted humans, have survived based on a strict regimen of inbreeding. It is through this inbreeding that each successive generation has become genetically superior to their predecessor's, as well as normal human's. However, Lukas' mother violated the Legacy's Cardinal Rule: She conceived a child with an 'impure' male. Shortly after Lukas' birth, his mother and father were both slain, but the Legacy killer's were unable to actually kill him, due to a last-minute spell of his mother that protected him from them. Instead, they branded him with the word 'Heathen' on his back and exiled him from Legacy society, causing him to wander the land, in search of a place to belong
Other: Likes poking things
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Post by Krystal on Jan 24, 2006 22:56:58 GMT -5
Name: Krystal
Nick Name: Jinx (Ask her if you want to know)
Age: human years would put her at 17… though she is actually about 100
Race/Class: Fairy (Not to be confused with a Faerie.. no relation to an angel)
Appearance: Anywhere from 3” to 5’5” depends as to rather she wants to be zipping about or mingling with the humans.
Likes: The forest, flowers, life in general. Loves to play
Dislikes: Bad people or creatures
Powers: Has intense healing powers and can make anything grow… and uses curses, or Jinxes to protect only or if angered.
Armor/weapon: carries a staff that she knows how to use.
Weakness: She is a Fairy she can’t kill, her race is forbidden to do such things
History: Krystal grew up in the Fairy glen her life was spent learning her magic and how to protect herself out amongst the human world. Basically a boring relaxed and adventure-less life and is now for the first time discovering what it is on the out side world.
Other: She knows little to nothing of the human world and so, will be learning as she goes.
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Post by firdawsi on Jan 30, 2006 0:20:43 GMT -5
Name: [/b] Firdawsi SaudaNick Name: [/b] DawsiAge:[/b] 22Race/Class:[/b] Black Leopard (Panther) Lycanthrope-Captain of the GuardAppearance:[/b] Animal form: About the size of a female lion, black with some spots under her fur, bright green eyes Human form: 5'6", dark-skinned, with wavy, mid-back length hair (layered) red on black highlights, and bright green eyes. Lithe, voluptuous, able-bodiedLikes:[/b] Most everything...Really laid back, even comes off as a bit tired at timesDislikes:[/b] Untolerant people, sneaky peoplePowers: (No Vampire Character is able to withstand the sun, not even the King or Queen, only exception is the Unchained and Dunpeal)[/b] Changes forms quickly, superstrength/smell/healing in human form, in animal form is the same as any other LeopardArmor/weapon:[/b] Its all in the teeth and claws ;DWeakness: (For all Magic beings)[/b] Anything silver-the skin will not heal so long at the silver is there (which is why lycans die of silver bullets)History:[/b] Lived most of her life in Africa, was trained in her Sauda Tribe in the ways of fighting. Is one of the only current guards to dislike and even scorn human weapons, although, she will admit to having used a weapon or two on occasion.Other: (Such as tattoos or piercing, and pets Does your character have a horse? Those kind of things)[/b] Nothing. Silver is the only thing that would work as a piercing, and she has no desire to burn herself, while the ink of the tattoo is washed out with a few Changes.[/center]
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Post by fyrhtu on Jan 30, 2006 9:14:42 GMT -5
Name: Fyrhtu (Pronounced 'Fer-too')
Nick Name: Anyone who dares give such a thing as a nickname shall face dire consequences
Age: 21
Race/Class: Unchained
Appearance: The first you'll notice are the eyes. They are red and full of evil and death and some caring, to go along with her personality. Long, creepy fingernails on withered and dark hands full of magic. She is what modern people might call 'fit': Thin, but not badly so, with dark, exotic-looking skin. Of course, her skin is dark really because of being burned in the flames of the demon world.
Likes: Killing and confusing people (especially men), fighting, making herself look beautiful and alluring, lying, and caring for Faeger, her sister.
Dislikes: Men, creatures of the Light, morningtime, being reminded of her awful, un-damned parents, Necromancers
Powers: She is an Unchained, so she can cause corruption and destruction, along with taking people's souls. She is capable of attracting men like flies to honey, because of her vampiric mother's genes, and she uses that power quite often. If only to take their lives or create another Unchained in the world, then so be it. She can destory elements and control people's minds when she wished it, but as she had no proper mentor or any way of learning for sure of what she was, usually she uses her most effective powers purely by accident. Also, today, she read someone's emotions, but didn't really register it. She's also learned that blocks don't work, she can read minds and emotions anyway. Chick's like invincible now, isn't she?
Armor/weapon: Fyrhtu keeps a small shield strapped around her back, and pulls it to front in battle. It is embellished with her demon family's seal (a pair of dark rubies set in a screaming face as eyes) depicting the process of becoming a demon the hard way. Other than the sheild, she uses no armor, as she cannot die unless with silver or a stake through her heart, as vampires do.
For armor, she has a silver sword. Fyrhtu believes that if she holds the key to her own death than she is all-powerful. The sword was her mother's, who had the smae belief. But, as her parents did not want to be damned, instead of excepting their fate, they died.
Weakness: Her sister. If anyone were to get hold of Faeger, her small sister, Fyrhtu would do anything to get her back. Necormancers know that she is an Unchained upon contact, so she cannot hide from them or hide the secret to defeating the Unchained, which are loyal to none.
History: Her mother, Liþe, her father, Yfel, found each other in battle. They married and Liþe was soon pregnant with Fyrhtu. She was born and the family moved to the countryside in Modern Britain. Her parents did not want to be evil, but knew if they had children they would be condemned as well. So they moved to a deserted place, hoping no one would know that they were vampires and demons. Of course, Fyrhtu loved being evil and damned, and used her powers as often as possible, so right after Fæger was born, people came after her family. Her parents were killed but not before Liþe managed to give Fyrhtu the sword and shield and instructed her look after her sister.
Other: Determined to keep her sister alive, as she is only a vampire. They can't travel in sunlight because Fæger would perish, so they make do for night travel and sleeping and hiding in the daylight.
She is becoming wary of people, as they might be Necromancers. She is determined not to allow paranoia overtake her, though, so she attempts to remain inconspicuous.
NOTE: My character is young yet and has no idea about a lot of her powers. She will change as she grows and to do myself and you lot a favor I'll post the new stuff here, okay?
PS: Cella, good idea!
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