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Post by Adriana on Apr 3, 2006 2:52:21 GMT -5
Name: Adriana Truepre
Age: ageless/Timeless
Position: Vampire/unkown
Powers: Total control over all storm properties as well as fire. Force of will and shadow walking. Immense healing powers and regeneration. Typical vampire powers as well..(Strength endurance, advanced agility ect…) Shape shifting some mind reading though mostly, she needs only drink form ones veins to gain what she wants so seldom uses the entire mind pickling ability as the thought of a bit of a snack is much more appealing to gain what she seeks. Is able to walk in teh sun
Weakness: her immense love for her kind. Just like any other creature in the entire world, lob her head off, she dies good luck
Weapon/Armor: Carries a rapier at her side though seldom uses it as she prefers to fight unarmed.
Temperament: Adriana is likable, flirtatious but don’t forget, she is a vampire.
Physical: Reddish blonde hair and green to black eyes. Athletic built about 5’7”
Likes: Hunting, drinking and fighting, basically anything that will occupy her time.
Dislikes: Annoying addlebrained twits, people who try to control her in any form,
History: Adriana has been around from the beginnings of time. No one, not even she can any longer tell you how old she is. She has been sleeping for centuries now, having decided to quit the world not long after the Demon Wars and the near destruction of her beloved earth itself.
She has now risen, for whatever reason, be it the fact that evils seem to lurk about again, or maybe because she simply hears the call to feed once more. She has a very deep and dark past, having served the Lord of Hell himself for a part of the Demon war, and then quitting him as if he were not but a silly demented fool for taking up the war. She moved off and became a mercenary of sorts, fighting along side the likes of Necromancers as well as Karador itself. Whoever might have paid her the best, it made no difference. Her dealings with all sides of the war gave her insight to many different creatures that most would not have thus gaining an advantage where some have none. She’s dealt with Unchained as well as fairies, from one extreme to the other. In short making her a well-seasoned and informed fighter as well as a great source of information herself.
There are a few in Karador who will remember her from the war, as some will not like the fact that they know her, some will know just how not to trust her. As well, with her reputation for deceiving creatures is her undying lust for vengeance against all who opposed her during the war as well her cruel ways. She has, because of her affiliation and closeness to the King of Hell himself, become a bit of a sadist and though can show a nice face she will always have an underlying passion for Chaos and destruction, one that runs deep in her veins, deeper than anyone could possibly imagine.
Other: Drinking her blood would be like drinking in fire itself, her mixing with Demons has brought to her an unnatural reaction that no other vampire carries inside them, and though drinking her blood will not kill the stronger of vampires, it will burn and cause great pain.
As for the 'unknown, there are a few in the site who do indeed know what she is and who she is, maybe you could find out.
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Deleted
Deleted Member
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Post by Deleted on Apr 3, 2006 2:53:45 GMT -5
Name: Angel
Real name- Liam
Age: looks about in his 20's
Race/Class: Vampire with a soul. ghe is known as the Champion.
Appearance: 6'1'', 165 lbs, black hair, brown eyes.
Likes: His Job, woman (unfortunetly this can result in a bad way...), his group, brooding aswell lol Dislikes: what he is, his nature, others of his kind.
Personality: Dark, mysterious, honorable, witty
Skills: talented melee fighter.
Armor/weapon: Halbert Sword, crossbow, dagger, a mini axe (not a hatchet tho)
History:The story of Angel is as old as him he grew up in Ireland known as Liam being turned into a vampire by his sire Darla, Liam became known as Angelus a bloodthirsty killer one of the most plagues vampires in Europe. One night tho Angelus killed a gypsie girl and was cursed to being a vampire with a soul. Decades later Angelus moved onto Sunnydale where he met and fell in love with a young slayer named Buffy Summers. For what seemed years there love grew as they vanquished apocalypse after apocalypse. Having to leave Sunnydale after he lost his soul tried to kill Buffy and was sent to hell only to be braught back to help fight off another apocalypse fright in sunnydale. After vanquishing the Master, Angel left Sunnydale and moved onto L.A. Opening his own detective agency in LA and starting off slow he helped vanquish more demons to try and reach an ultimate amends with himself. He was at one point made 'in charge' of a large evil sinful law firm which almost destroyed him but in the end angel stood abouve the demons as what he is....Earths Champion. He has come to Karador because in his heart he fels as long as there is evil thriving of good his work as earths champion is not complete and he has not yet made amends...
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Post by Tim: High Chaos on Apr 4, 2006 22:11:20 GMT -5
Name: Turance Iscariot Masuris
Nickname: Tim (His initials) Age: 26 Position: High Chaos Infernomancer Powers: Demonfire, shadow manipulation, demonic abilities, demonsight Weakness: Physically blind, chaotic, handless Weapon/Armor: No armor, talon gauntlets
Physical: Sandy skin, golden hair, muscular
Likes: Changes constantly, usually drinks and other forms of self indulgence
Dislikes: Necromancers, the ruling body, Unchained, any kind of lasting order
History:
Recruited at the age of 19 Tim started out as an acolyte within the infernal school. He came from a wealthy family, though forsook the riches when he left. He studied under the teachers of the school until reaching the full title of Infernomancer, his private ceremony with his demon being a weak pact, merely the demon being able to see through his eyes, resulting in sub-average power, in turn, resulting in him being a low level Infernomancer.
Infernomancer tradition restricts one from holding more than one demon in pact, preventing someone from obtaining too much power. Tim broke that tradition by faking his own death and re-entering the school as an acolyte once more. This time he offered his eyes in pact, a crafty move as his previous pact now only worked in his favor. Through this deal he received a spiritual site (along with more power), allowing him to move uninhibited through the world, though his eyes were now gone.
Not one to forsake power Tim did what he knew worked, faking his death once more, making it appear he was killed in a bar fight, caught unawares by a lose dagger. He rejoined the school, posing as a blind, but skilled, seer and worked his way up again. He was 24 by the time he had reached his third and final pact. The headmasters of the school realized who Tim was, seeing the familiar man walk into the chamber a third time within as many years. They cried for the ceremony to stop but Tim managed to seal the pact, grabbing an approaching guard’s sword and severing his hands, offering them to the demon. The headmasters were too late as Tim gained even more power, receiving gauntlets to replace his hands and focus his powers. The rogue Infernomancer was ordered to be killed, which was a catastrophe, Tim retaliating and killing all present.
The high council did not punish Tim, instead promoting him to High Chaos Infernomancer, equivalent to high priest in the rest of the world, complimenting him in his heartlessness and ingenuity. Tim the had the school’s screening procedures improved so that nobody could follow in his footsteps.
Other: Tim’s sees a person’s spirit, not body. He can see the physical world through shadows cast on his surroundings.
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Post by balorc on Apr 5, 2006 20:24:10 GMT -5
Balorc Nickname: Bloodstrike Age: 2793 Race: Half Vampire Likes: A good clean death, no noise, no chaos. Dislikes: People who get into his business Powers: As a Dunpeal is able to withstand sunlight, Necromancer, power over fire. Armor: Dragon scale armor, Nazgal Jaken: Cloak of Shadows(cloak that has ability to make him a shadow and make him seem to transport durring darkness) Weapon: Dracul Drandon: dual bladed longsword that has a sawblade near the hilt, shuriken, concieled crossbow(wrist). Weakness: Lycans, holywater(weakens...dose NOT kill)
For the past thousand years he has been traveling the earth feeding off the sinners of the land. He takes any type of job offered. Many are just small jobs that he is given for lusterous or greedy reasons. He lives only for the kill and has not had any family or anyone he has ever cared for. Those which he has gotten close to have allways become his next targets. He lives for a hunt and still hunts the vampire that had raped his mother breeding him. He is the offspring of filth and sin. His mother was a whore but still in his eyes did not deserve what the vampire did to her. She after giving birth rotted away in a mental institution. He grew up an outcast for the fact that everyone was afraid of him because of his tremendous strenght and landmine like anger.
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Post by gideon on Apr 6, 2006 12:23:16 GMT -5
Name: Gideon Delano
Nick Name: Gid
Age: 1000 years, looks 28 years
Race/Class: Dunpeal, Assassin
Appearance: 5'11"; grey eyes; blond hair that comes just above his shoulders; rugged face; athletic body; always wears clothes that don't make him stand out in shades of black and green.
Likes: The Hunt; nature; the shadows.
Dislikes: People who judge him without knowing him; getting too close to others.
Powers: Can withstand the sunlight, though he'd rather go out at night; can draw someone to them with jsut his eyes; mind powers, i.e. control over a person, ability to read minds, and telekinesis, though he never uses them unless he has to; heals extremely fast; high agility; faster than the eye can see when need be; can walk through shadows; slight (very slight, not enough to matter) elemental ablities.
Armor/weapon: Wears light elven chain mail he won off an elf in battle; carries an unbreakable Obsidian long sword on his hip; has an Obsidian dagger in his boot; his fangs and magic are his backup weapons.
Weakness: The Hunger that rides him every day.
History: Gideon was born to a vampire father and a human mother. He had known from a young age that he was different but it wasn't until he killed his nanny because of the hunger that his mother realized just how different he was. She sent him to live with his father where he learned to control the hunger and to fight like a vampire.
He soon realized that fighting like a vampire wasn't enough to keep him out of the light and view of others. At 21, he left his father and sought the greatest warriors in the land. They taught him stealth and soon found that he was a Shadow Walker. They taught him to use that to his advantage and he soon outpassed them in stealth as well as skill.
At 50, he finally left the warriors, realizing at last that he had learned all they could teach him. Ever since then, he's been an Assassin for the highest bidder. Great at his job, he continues to roam around looking for anyone who needs a quick, quiet kill. But, though he kills for a living, he is not a bad person. On the contrary, he tries to make up for his lifestyle in kindness (though he does enjoy the kill).
Other: Has a tatoo across his shoulders of a large vampire bat, symbolic of the Master rank he recieved in his father's clan; tatoos on his hands and wrists of archaic designs; has a magic pet raven named Kanga, who can talk with him and often acts as lookout on Hunts or assignments.
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Rumach
New Member
Forest Troll,
Posts: 4
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Post by Rumach on Apr 25, 2006 9:24:25 GMT -5
Name: Rumach
Age: In human years counted: around his 25
Race/Class: Forest Troll, Berserker and Earth "Mage"
Job Mercenary, traveller
Appearance: As tall as a human, but broader then most humans. After one look, you could see that he had more strength then intelligence. But appearance wasn't all. Although he did not understand the difficult social problems of everyone else, and he liked to stay on his own, he knew about fighting, and the tricks of nature. He has big sharp teeth, and two of them like an elephant out of his mouth. (see avy)
Likes and Dislikes: He likes to be on his own, a trader and a traveller. He searched for people to sell his goods, but when he was ready, he travelled further. He lived in the nature, feeding himself with whatever he could found. In the city he didn't feel home, and felt locked up every time he was their. As a troll, also Rumach does not like Elves.
Powers: Trolls are no magic creatures. They are afraid for it, and do not like persons who use it every day. The powers of Rumach lay in his strength and his weapons. He can also create potions with plants from nature, but thats about it.
Armor/weapon: His axe is his favourite weapon. Next to a big axe he caries, he also has some throwing axes for distance use.
Weakness: His weakness is magic. In every fight, Rumach knows how to kill, but when it comes to magic, Rumach most times has to flee or lose.
History: At young age, his family got slaughtered by an Elvish squadron. His mum took him under her arm, and brought him to savety. Since that moment, he travelled together with his mum. When he was fullgrown, his mum died. He burried her somewhere next to the road. After that moment, Rumach did not have loved anyone. He stayed a traveller, and lived from what he could trade.
Other: Most trolls had a tattoo, but Rumach didn't. When travelling, he didn't use a horse or an animal, he just walked, carrying all his stuff on his back.
Hi all. I've been invited here by Aqua. There isn't anything said about trolls, so I wonder if I could be one, I don´t mind writing a bit longer description about trolls somewhere.
Rumach
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Post by Uriel Streuner on May 7, 2006 1:25:00 GMT -5
Name: Uriel Streuner Nick Name: Uriel Age: ~28 Race/Class: Human Ambassador Appearance: Uriel has dark brown hair that hangs to his shoulders and has a full, short cut beard. He is Caucasian, but tanned from exposure to sunlight. He is about 5 feet, 10 inches tall, and has a moderately muscular build (about 165 lbs.) He has piercing, cold and calculating deep blue eyes. When not wearing his armor (a fairly rare occurrence) Uriel wears the national colors of his people: black pants, knee-high black leather boots, and a black tunic emblazoned with a crimson wolf's head. Likes: Drinking with friends, practicing his martial skills, honor, order and discipline, promoting his nation's interests (politically, economically or militarily), learning anything and everything. Dislikes: Liars, cowards, mindless followers, traitors, people who are overly nosy. Powers: Nothing magical or otherwise extraordinary. In his country, boys are taught to ride and fight at a young age, and are given ample opportunity to practice in the many blood feuds that have sprung up over the ages. As such, Uriel is adept at wielding his Axe or firing a bow both on horseback and on foot. Uriel is also a capable tactician, although only on a small scale. Armor: Dark-Grey, almost black chain mail, forged by his people's master smiths from a rare ore found in the mountainous western part of his country. Nothing special about it, other than its superior craftsmanship. A leather quiver hangs over his right shoulder. He has a conical helmet, but prefers not to wear it unless he is actually going into battle. Uriel does not own a shield. Weapon: Uriel owns two weapons, family heirlooms as well, he is both proud and protective of. The first is a large Axe, consisting of an expertly forged iron handle carved with strange vines, and a steel head with a half-moon blade with a roughly 5 inch radius. (for basic idea of what it looks like, follow link: www.wtv-zone.com/raven/gif10CAS/XD636.jpg) On the head is carved a single, ancient rune: Algiz, which means "life". The second weapon is a well crafted composite bow, complete with a full set of equally well crafted broad head arrows. Weakness: Uriel is fairly suspicious of just about everyone he meets. He has no magical powers whatsoever. Uriel, being an ambassador, has some knowledge of Karador's customs, but not enough to feel entirely comfortable. History: Uriel comes from a harsh country of "barbarians" to the North of Karador called Auster. His family are the Governors of the Northern Plains, appointed by the High-King to manage the land and to protect Auster from invasion from the North-West or North-East. Uriel was raised as all young men of his people are: taught at an early age to fight and hunt, both from the saddle and on foot. Uriel became an adept warrior, and was leading his own raids at the age of 16. He brought much honor and wealth to his family during these raids, but was never happy with the life of the pillaging warrior. He wanted to see the world beyond his nation's borders, and was soon given his chance. The old, weak monarch of Auster had died, and his much stronger and more ambitious son decided to unify the warring factions into a single nation, and proclaimed himself High-King of Auster. After gathering the strong, loyal families to himself (Uriel's family included), the newly crowned High-King set out to conquer the rest of the unorganized and unruly tribes and bring them under his control. Uriel joined the army and fought for the High-King Uriel quickly rose through the ranks in the newly formed army, and eventually reached the rank of Fist Leader at 20. He fought through the campaign, supporting the generals and turning the tide of several major battles. Uriel and his men became something of a national heroes after the war, and when he was offered a promotion to general, he turned it down, instead asking to study at the capitol and become an Ambassador, something Auster had previously never needed. Uriel spent the next 7 years studying politics, mathematics, languages and cultures. He never stopped training his martial skills, and continued to be one of the best warriors in the nation. Finally, after years of hard work, he was given the title of Ambassador. His first mission was to travel to Karador and to establish peaceful relations with the government there, promoting the interests of the Austeran High-King and people. Once this was completed, Uriel would become the permanent Ambassador to Karador. (more to come, perhaps) Notes on History: The monarchy is still somewhat unstable, so Uriel is pretty much alone, as the High-King needs all of the men not involved directly in Foreign Policy (Ambassadors {ambassadors}, Seekers {spies}, Black Hand {assassins}... etc) to stay and help keep the peace. In the history I mentioned that Uriel reached the rank of Fist Leader. A Fist is a highly organized unit of 500 men, cavalry and infantry, divided into three categories: spear, sword, and bow with a support unit (medic, engineer, supply and logistics etc). Although I often use the word "tribes", the word "families" would be closer to what I mean. Before the monarchy, individual families ruled their lands from forts (almost castles, but not quite) and the "tribal wars" are more akin to the skirmishes between individual lords in the Middle Ages. After the monarchy was re-established as the dominant power in Auster, lands were given to lords and families that helped the High-King in his rise to power. There are no serfs, and the lords and families only manage and protect the lands, they do not have total control over every aspect of life on their lands. It is against the law to fight a tribal war without first petitioning to the High-King for a trial by combat. As such, tensions are high between the families, and unrest and even open rebellion are serious issues facing the Crown. (More to come) Other: Uriel owns a black horse named Horse. He loves Horse as it was given to him by his family upon his leaving the country the previous year. He has one black tattoo in between his shoulder blades, a glaring eye centered in a sunburst, his family's crest, if you will.
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Deleted
Deleted Member
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Post by Deleted on Jun 3, 2006 15:15:16 GMT -5
Name: Xuxemoc Paikea (Hu-he-moak Pie-kee-uh) Age: 26 Race: Human Class: Storm Mage Occupation: Gardener Nickname: Paikea
Appearance: A few inches shy of six foot high, evenly shorn black hair, lightly toasted amber skin, lean frame seasoned by ocean sun and constant aerobic activity, mahogany irises, strong joints and limbs. Attire consists mainly of elaborately-designed sarongs depicting art or mythical figures and wears little else save vests or a woven hat. Carries or wears natural woven containers when traveling.
Likes: Music and song, foreign cultures, sailing and crafts, performance
Dislikes: Metal, things left broken or in disrepair, animal slaughter or consumption of land animals, reanimated corpses or unholy magic-beings, a tongue that lies, eyes which do not see
Powers: Trained in Milani Kai, (Embracing Sea) martial art. Wind and water are also at his behest, can summon either in many volumes, speeds, and temperatures (icy, boiling, steam, etc) in nearly any locale or time of day. Some of his more entertaining powers include flight using wind, underwater breathing (encompasses others), water elementals, icewalls, cyclones and the like. His control over storms is passable, they can be sent or called with effort but any storm-lightning can be dangerously unpredictable.
Weaknesses: If he is away from a natural source of water for long, even something as simple as a natural pool or underground trickling stream, he can become agitated or uneasy and his magic powers will be less effective. He must spend a little bit of time by flowing or pooled water (outdoor fountains suffice) each day to be at his absolute maximum; being away for a few days will not render him useless but will be less effective in city environments where humanity has ravaged the land. Extended periods without contact and he suffers greatly in spirit and health.
Weaponry: Nothing that isn't non-magical but if there's a stick or staff-like object nearby he will have a useful if not dangerous weapon.
History: Born on water in a floating village, he learned the trades of pearl diving, fishing, seaweed farming and dirt gardening, several crafts, received basic education and was instructed in the old ways of respecting the deep sea and sharing the gift of its magic which bound him to water forever. He was sent by his village's chiefs to embark on a twenty-year rite of passage at fifteen and has several more years to complete his mission which has mysteriously guided him to this region of the world.
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Post by zacharius on Aug 24, 2006 2:29:56 GMT -5
Name: Uichi Zach
Nick Name: aint gotta one
Age: 17
Race/Class:îåÉøÆùÑÆú, îåÉøÈùÑÈä; ðÇçÂìÈä (Legacy)/Master Swordsman and Martial Artist
Appearance: To look upon Zach is to look upon the average Joe. 5'6" after his father. Long jet black hair that runs all on that side of his family. A dark tan from long days spent out in the sun with his father. His eyes are a very shockingly bright blue, in stark contrast to his skin. Slender and well cut, he stands proud if not tall.
Likes: Shadows where he watches, and any place he can hone himself.
Dislikes: At this point in his life Zach has no enemies to note. Just leave him alone as he usually keeps to himself.
Powers: He is a member of a powerful section of the human race. Very secluded and unto itself, supporting itself on customs of inbreeding with others of their race. Each and every new generation more powerful than the first. Stronger, faster, smarter. Senses more acute than a normal human let alone the progenitors of this sect of humans could ever imagine.
Armor/weapon: No armor, you can't live life if your afraid to die. --He carries a small assortment of tricks with him wherever he goes. Normally a slender curved sword, almost half his height. Crafted by a friend of his father's family many thousands of years ago. It may not look like much, but be wary you never feel its bite. The blade is folded in such a way as to never loose its edge, there is simply no steel more dense. --Several small throwing daggers attached in leather cases attatched to his belt.
Weakness: Simply human plus...
History: Zach's mother died in childbirth just over 17 years ago. he has two older sister's, both of whom are well into their 20's and married to others of their race as they have done from the beginning. "Growing up, learning to move and function when things you see arent really there can be tough, but we all do it and one day your children will go through it as well," his father would always say. His family over the millenia has developed a rigorous and very adept form of sword and hand to hand combat specifically designed to make The Legacy into a fluid machine. Training mind, and body for years to be able to harness the true power of himself, to which his father taught him. Honing both muscles and mind to be the ultimate human. This is what the Legacy are, and always will be. Now it is time for Zach to become a man, being passed his father's sword and walking into the world to find himself. He has always only had his father and his sisters. He keeps to himself and has no interest in harm. He lives for the moment, if he's not working to keep his small loft, he is somewhere you can bet honing himself to be the precision edge.
Other: Three hoop rings in each ear at the top, black flames engulfing his arms chest and back, his family sigil skillfully crafted on his body since he was 10.
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Post by Tekk on Sept 6, 2006 20:59:37 GMT -5
Full Name: Rhyvang Querim Tekk (This is not common knowledge, it is unlikely another character would know his full name - he is simply known and referred to as Tekk - if you know him at all)
Age: 127 standard years
Race: Dunpeal (Half-Vampire)
Status: Tekk holds no official titles, but cares little for empty titles and such frippery. He makes his living through assassination, theft, spying, kidnapping and illicit trade.
Parents: Tekk's mother was a human living on the outskirts of a small slum village. His father was a vampire, and preyed upon the local population.
Temperament: Tekk is quiet calm and collected, even in the middle of a fight. His emotions are never seen playing across his straight and serious face. He speaks with a deep, quiet voice and only when he feels necessary, this includes making short witty remarks or sardonic observations. His presence is often discomforting for ordinary folk, even more so if they know who he is. He prefers his own company as he finds most others to be irritating at best. It would also be fair to say that he had never heard from his conscience in his life, and probably never will.
Physical: Although Tekk is 127 years old he still appears to be around the age of 24. He has short white hair, around 3/4 inches long. His eyes react to light - in complete darkness they are a dark shade of red, in daylight they are jet black. Tekk stands around 5'10" and weighs around 161lbs. He is medium build, well muscled and toned but not overly developed or heavy set. Tekk favours the colour black in his attire and is more often than not seen wearing a black doublet/black leather jacket and hose with tall, black leather boots, black leather gauntlets, lined with light but strong steel, and a flowing black cloak with a hood. In darkness he is near invisible.
Weaponry: Tekk carries an assortment of concealed knives, shuriken, needles and other exotic throwing weaponry in places such as his boots, small of his back, neck, belt, inside of his cloak etc. He also carries an extensive range of poisons and other chemical compounds, with which he treats his blades. He has several specialised items he has acquired ranging from lock picks, to vials of holy water, silver needles and smoke bombs (These are limited and once used he will need to replace them). The one weapon he carries in plain sight is a long bladed dagger, also treated with poisons, belted to his waist. It is too small to arouse suspicion in public but is no less deadly than any sword. Tekk's close combat fighting style is speed and agility over main force. He keeps himself out of danger by dodging and parrying until he sees a gap in his enemies defences, then he brings his poisoned blade to bear. Tekk preferes to fight at long range, using his wide array of poisoned throwing weaponry, chemical compounds, smoke bombs and such and will do his best to keep distance between him and his enemy in a fight. Also, he has certain abilities afforded to him by his race (the limited abilities of a full blodded vampire) - Shadow walking, parasitic blood sucking, charm and seduction, speed and agility, strength etc.
History: Tekk’s father had been taken with the woman who was to be Tekk’s mother from the first time he saw her. He had intended to turn her and visited her almost every night, but before he got around to finishing the process of turning her he disappeared. No one, or no thing has heard of or from him to this day. His mother died in childbirth and Tekk was taken in and adopted by a poor family living in the slums and back streets of one of the larger cities in the realm. Tekk was exposed to corruption and intrigue from a very young age. He began by begging and stealing, charming people’s money out of their purses and if that failed, cutting their purses. Eventually Tekk stole from the wrong man. He caught Tekk as he was reaching for his purse and grasped him by the wrist. The old man was surprisingly quick, and rather than shouting and bawling and having Tekk put in the stocks he winked slyly and told him “My dear boy, have you no idea how to go about this business? Who taught you?” Tekk explained that no one had, in fact he was self-taught. “Well we can’t have that can we my boy?” the old man replied. That began his training. Over the years Tekk became good, well, the best in his own opinion, at what he did. His adopted parents were killed - caught in a fued between two major crime syndicates. One day the old man simply left, disappeared. Some people said they had seen him leave the city and head west, but Tekk cared little. He soon made himself a reputation. Although few people knew what he looked like or had actually met him, he was known as the man to hire if a ‘problem’ needed ‘fixing’. He spent a long time travelling around from city to city, town to town offering his services, for a price. His reputation precedes him in most places. Tekk left his last residence in Mar Shabat when he was summoned abruptly into a more important role in the world. He found his place working for the king of thieves (A man named Seebo) in a distant land, before moving on once more to find new buisness and a new life in Karador.
Likes: Darkness, solitude, his trade, questionalbe aquisition of property, bantering and haggling, making a profit, blood, revenge
Dislikes: Ignorance, incompetence, stupidity, the nobility and upper classes, show off's, coming out second best in a deal
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Post by Timora on Sept 18, 2006 2:25:44 GMT -5
Name: Timora Saunders
Nickname: Mora
Age: 21
Position Infernomancer/Archon
Appearance She stands about 5’10” tall, has almost golden brown hair and amber eyes. Her skin is for the most part tan but sometimes when she has been locked up inside for days or perhaps weeks at a time studying, she takes on a pale appearance.
Weakness: Her passion for her race, her chosen path as well as her dignity as in anger one doesn’t ever make a good fighter.
Powers: Shadow Walking, Fire control
List of known Spells for now, she does study a lot though so this list is likely to grow.
Silence – makes a person unable to talk for hours at a time Ignore – will make her go unnoticed by any who might pass her for hours at a time Freeze – bind a person, make them unable to move until she removes the spell Bind – will create ropes to bind a person around the wrists and feet for as long as she wills it
Weapons/Armor: A dark shimmering Katana that seems to have a life of its own. The blade effects a persons nervous system not immediately but a simply cut from the blade can render the person immobile after about 20 minutes, first making them loose all control over their limbs and if not treated fast enough after about 24 hours could seize up their lungs and other internal organs unless healed by a magic healer. She wears armor when she knows she is going into battle, but for the most part, she wears only her normal clothing.
Likes/Dislikes Likes to be alone study and practice her sword fighting. She tends to not like day time though knows she must grace the world with her face during those hours form time to time less people start to talk about why she is always and only about at night.
History
Timora grew up inside the Northern cult where she learned to fight, gaining control of her Katana through painful lessons that made her quite adept at her chosen roll ion her religion. She first made a pact with a demon for the use of shadow walking, knowing its usefulness in battle and that was the time she withstood many hours of painful torture to please the sadistic being, leaving her back mostly scared from the ‘trade.’ After that she still anted more, though the council tried to forbid it, she made yet another pact with yet another demon gaining the control of the element of Fire, even being able to call upon the very fires of hell. In this, she lost her ability to bare children; giving her ability to the Demoness she had chosen to ‘trade’ with. She still however was not satisfied with all her abilities, she wanted more, but was forbidden beyond her control to take yet another trip into the hellish void where they gained their powers and so, she turned then to the Mages of the world for help where she found she did indeed possess some talent in that area and thus took apprenticeship with an old Mage, learning the art of spell casting in which she has become enthralled with and now will spend hour after hour and week after week to gain more and more spells to add to her collection, of course, with spells there is always the tedious task of mumbling the incantation but it works for her.
She has always relied upon her sword skills before her magical powers and always has used the magic in combination with her sword fighting, but in times of want of disappearance, she will use various spells or powers to gain the desired effect.
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