Post by Diala on Apr 28, 2013 4:34:18 GMT -5
Character list
These character options are just that, options. If you have an idea for a character race please ask me about it, tell me what you desire and describe the creature for me, thanks.
Also, I am Bringing in the Unchained, for those of you who don't know what it is, there is a character description thread around here someplace. The Unchained, However, is not a character to take lightheartedly, they are God-Like and easy to God R/p with, so I will have to trust that you will NOT play them in battles and such, they are observers for the most part, just fun to write.[/i]
Humans As states, a human character here are some categories that may help you decide
Hunter (Can be Vampire, Lycan hunter or just plain animal tracker/hunter, this is up to you, but ask me before deciding)
Thief
Head thief - Only in Karador Keep is there a King and or Queen.
Keeper of Books - Someone has to keep a record of who does what and who gets what share.
Assassin - No a Mage can NOT be an assassin as their focus would be divided.)
Assassin Elders (2) The King assassin lives in the Main City of Karador Keep, but in the outlying larger cities are appointed Elders to watch over and control the Assassins and spies of that area.
Knight
Soldier
Shop Owner
Dancer
Doctor
Nurse
Other (You tell me)
Vampires – No, they can NOT go out during the day (Exception is First Vampire as he/she is not like her children. No, crosses and other holy artifacts and holy water, won't kill them, you must take their heads. Though A great Holy Mage (white Mage) can use Holy magic that will harm them. They DO NOT Sparkle, if I see one sparkling vampire on my site I will bring forth the power of Chaos and destroy your Character for all time. An Elder would be age 150 - up (The usual age for an Elder ranges from 150 - 400 but there are rare cases of an Elder living for thousands of years, though this makes them less and less human and not always right in the head.) anything else, is under that age. They are faster and stronger than Humans and have the ability to walk on walls turn to mist and manipulate situations and Blood memories (Retaining scattered memories from ones victims but it is all up to the age of the Vampire.. a new vampire will have to R/p into its powers. Some vampires can transform into other beings but only the really old vampires can do this with much success.
Elder (1 male 1 female) (Once again, the King and Queen reside in Karador Keep)
Vampire (10 max)
Lycanthrope(Wolf, fox, cat...) These creatures have two forms, one is Human, but during a full moon they have NO CHOICE but to turn into a HUGE Creature, Wolf like (Or other animal ((See me))) The rest of the time they are wither human form or can, at will turn into the creature they were made to (Wolf, Fox, Cat ect..) As Humans, they are a bit faster and stronger than normal humans, but not as strong as a vampire, it is only when a Full moon arises that they are feared by most all others. (They have no control over what they do on a full moon.) They also live as Humans in the housing area.
Alfa Male(One for each species)
Alfa Female(One for each species)
Bears Alfa Female
Hunters(9 max any kind)
Elves – High elves or Dark Elves, you decide) If you have questions, please ask.
Elder (1 male 1 female)
high elf
dark elf
Elf
high
dark
Mage – A Mage can be either dark or white, dark Mages are seldom nice, though not entirely evil, though they can be. A white mage is always good, though can be a practical joker at times, so long as they are not actually hurting anyone. You must pick a line of study and stick to it, only the High Mage of either side can control more than one element, though a regular mage can have one element and one secondary. High Mage can have Two elements and 2 secondary. Any Mage can make light to see by (Mage light)
High Mage Dark (As there are usualy more than one High Mage in any land, Karador Keep is not the only place to find them) It is however the only place you will find the true Master Mages of either order.
High Mage White
Mage
You may pick from the following:
Major elements
Fire - this type does not like the cold, though unlike the Ice Mage, they don't always travel to keep away from it.
Water/Ice – Water Mages control moisture they find all around them, there are those water Mages however that have chosen to study and use Ice for most their lives and as such, HATE hot weather and are often nomadic, as in they move around according to the season; Though an Ice mage is a water Mage, not all Water Mages are Ice Mages.
Wind (force magic)
Shadow
Earth
Lightning
Secondary
Healing
Growth (Can grow plants)
Protection (Shields, stone skin ect.)
Holy magic (Detecting dark creatures and knowing the symbols to harm or deflect their attacks, to a certain point.. the stronger the creature (Elders may not be affected much)
Unchained, The Legacy – See description in the other thread karadorkeep.proboards.com/index.cgi?board=general&action=display&thread=239
Master Unchained is Diala, she is the ONLY one that has been around from the beginning, all other Unchained can learn a lot from her.
Necromancer – They raise the dead, know how to mix potions that will turn the living to the dead (Usually masters of poisons) A Master Necromancer can build Golems out of the dead and rocks and earthly stuff. Most necromancers are not actually evil, but then can be. They usually follow their own agenda and don't care if it hurts someone else or not. A Master also has control over earthly magic, an apprentice will have some grasp, but has a lot to learn
Master (2)
Apprentice (4)
Demons – A character that I must once again, trust you with as they are easily god r/p'd. They can not die in the literal sense. They can be sent back from where they came from though. They wield great magical powers and are stronger and faster then any other creature exception is ONLY the Unchained. They are usually very intelligent and always evil. They do nothing for anyone unless they have a gain in it. They are not always violent, but are never to be trusted. There will be no King or Queen Demons on this site, just demons in general. See Character descriptions for more details. (9)
Ghosts – Yes Ghosts, not to be confused with Zombies or Demons, ghosts are souls of the dead trapped in the realm for whatever reason. They are not solid, as in they can not actively reach out and grab someone but have use of telekinetic powers. They can not be killed as they are already dead, their only real and worst fear is of their graves being found by a Necromancer. If their bones are resurrected by a Necromancer, they are whisked back into their bodies and though unlike the regular zombie-like walking dead of the necromancers, if a ghost is trapped back in its own body they are not only aware of their enslavement, there is nothing they can do about it. The advantages for the necromancer in finding a ghost grave is that they are perfect slaves, able to exist with the general population as the ghost will look as they did when they were living, not as a rotting corpse. Ghosts are a very rare find. (3)
Fairy – Not to be confused with the Fae. A fairy is a small creature with wings that grows naturally to about 6 inches at the most. They are creatures of creation and though can not Kill another living being, they can cures one, and a fairy curse can be worse than death so beware you don't make one too angry with you. On occasion a fairy may want to interact with Humans,, why I don't know, but in this case they can use their powers to make themselves a whopping 4 feet tall for a day at most, but then must rest for a day before using any powers again. (6)
These character options are just that, options. If you have an idea for a character race please ask me about it, tell me what you desire and describe the creature for me, thanks.
Also, I am Bringing in the Unchained, for those of you who don't know what it is, there is a character description thread around here someplace. The Unchained, However, is not a character to take lightheartedly, they are God-Like and easy to God R/p with, so I will have to trust that you will NOT play them in battles and such, they are observers for the most part, just fun to write.[/i]
Humans As states, a human character here are some categories that may help you decide
Hunter (Can be Vampire, Lycan hunter or just plain animal tracker/hunter, this is up to you, but ask me before deciding)
Thief
Keeper of Books - Someone has to keep a record of who does what and who gets what share.
Assassin - No a Mage can NOT be an assassin as their focus would be divided.)
Assassin Elders (2) The King assassin lives in the Main City of Karador Keep, but in the outlying larger cities are appointed Elders to watch over and control the Assassins and spies of that area.
Knight
Soldier
Shop Owner
Dancer
Doctor
Nurse
Other (You tell me)
Vampires – No, they can NOT go out during the day (Exception is First Vampire as he/she is not like her children. No, crosses and other holy artifacts and holy water, won't kill them, you must take their heads. Though A great Holy Mage (white Mage) can use Holy magic that will harm them. They DO NOT Sparkle, if I see one sparkling vampire on my site I will bring forth the power of Chaos and destroy your Character for all time. An Elder would be age 150 - up (The usual age for an Elder ranges from 150 - 400 but there are rare cases of an Elder living for thousands of years, though this makes them less and less human and not always right in the head.) anything else, is under that age. They are faster and stronger than Humans and have the ability to walk on walls turn to mist and manipulate situations and Blood memories (Retaining scattered memories from ones victims but it is all up to the age of the Vampire.. a new vampire will have to R/p into its powers. Some vampires can transform into other beings but only the really old vampires can do this with much success.
Elder (1 male 1 female) (Once again, the King and Queen reside in Karador Keep)
Vampire (10 max)
Lycanthrope(Wolf, fox, cat...) These creatures have two forms, one is Human, but during a full moon they have NO CHOICE but to turn into a HUGE Creature, Wolf like (Or other animal ((See me))) The rest of the time they are wither human form or can, at will turn into the creature they were made to (Wolf, Fox, Cat ect..) As Humans, they are a bit faster and stronger than normal humans, but not as strong as a vampire, it is only when a Full moon arises that they are feared by most all others. (They have no control over what they do on a full moon.) They also live as Humans in the housing area.
Alfa Male(One for each species)
Alfa Female(One for each species)
Hunters(9 max any kind)
Elves – High elves or Dark Elves, you decide) If you have questions, please ask.
Elder (1 male 1 female)
high elf
dark elf
Elf
high
dark
Mage – A Mage can be either dark or white, dark Mages are seldom nice, though not entirely evil, though they can be. A white mage is always good, though can be a practical joker at times, so long as they are not actually hurting anyone. You must pick a line of study and stick to it, only the High Mage of either side can control more than one element, though a regular mage can have one element and one secondary. High Mage can have Two elements and 2 secondary. Any Mage can make light to see by (Mage light)
High Mage Dark (As there are usualy more than one High Mage in any land, Karador Keep is not the only place to find them) It is however the only place you will find the true Master Mages of either order.
High Mage White
Mage
You may pick from the following:
Major elements
Fire - this type does not like the cold, though unlike the Ice Mage, they don't always travel to keep away from it.
Water/Ice – Water Mages control moisture they find all around them, there are those water Mages however that have chosen to study and use Ice for most their lives and as such, HATE hot weather and are often nomadic, as in they move around according to the season; Though an Ice mage is a water Mage, not all Water Mages are Ice Mages.
Wind (force magic)
Shadow
Earth
Lightning
Secondary
Healing
Growth (Can grow plants)
Protection (Shields, stone skin ect.)
Holy magic (Detecting dark creatures and knowing the symbols to harm or deflect their attacks, to a certain point.. the stronger the creature (Elders may not be affected much)
Unchained, The Legacy – See description in the other thread karadorkeep.proboards.com/index.cgi?board=general&action=display&thread=239
Master Unchained is Diala, she is the ONLY one that has been around from the beginning, all other Unchained can learn a lot from her.
Necromancer – They raise the dead, know how to mix potions that will turn the living to the dead (Usually masters of poisons) A Master Necromancer can build Golems out of the dead and rocks and earthly stuff. Most necromancers are not actually evil, but then can be. They usually follow their own agenda and don't care if it hurts someone else or not. A Master also has control over earthly magic, an apprentice will have some grasp, but has a lot to learn
Master (2)
Apprentice (4)
Demons – A character that I must once again, trust you with as they are easily god r/p'd. They can not die in the literal sense. They can be sent back from where they came from though. They wield great magical powers and are stronger and faster then any other creature exception is ONLY the Unchained. They are usually very intelligent and always evil. They do nothing for anyone unless they have a gain in it. They are not always violent, but are never to be trusted. There will be no King or Queen Demons on this site, just demons in general. See Character descriptions for more details. (9)
Ghosts – Yes Ghosts, not to be confused with Zombies or Demons, ghosts are souls of the dead trapped in the realm for whatever reason. They are not solid, as in they can not actively reach out and grab someone but have use of telekinetic powers. They can not be killed as they are already dead, their only real and worst fear is of their graves being found by a Necromancer. If their bones are resurrected by a Necromancer, they are whisked back into their bodies and though unlike the regular zombie-like walking dead of the necromancers, if a ghost is trapped back in its own body they are not only aware of their enslavement, there is nothing they can do about it. The advantages for the necromancer in finding a ghost grave is that they are perfect slaves, able to exist with the general population as the ghost will look as they did when they were living, not as a rotting corpse. Ghosts are a very rare find. (3)
Fairy – Not to be confused with the Fae. A fairy is a small creature with wings that grows naturally to about 6 inches at the most. They are creatures of creation and though can not Kill another living being, they can cures one, and a fairy curse can be worse than death so beware you don't make one too angry with you. On occasion a fairy may want to interact with Humans,, why I don't know, but in this case they can use their powers to make themselves a whopping 4 feet tall for a day at most, but then must rest for a day before using any powers again. (6)